This course introduces students to the fundamental principles and techniques of 3D character modeling, a core skill in animation, game design, and digital media. Learners will explore the step-by-step process of transforming a concept or sketch into a three-dimensional digital character using industry-standard software.
Key topics include:
Understanding 3D modeling workflows and pipelines
Introduction to modeling tools and interfaces
Building base meshes for characters
Applying topology for animation-friendly models
Sculpting details and refining character features
Introduction to UV mapping and texturing basics
Through hands-on practice and guided exercises, students will develop their first 3D characters while gaining an understanding of industry practices. By the end of the course, learners will be able to create simple, well-structured 3D character models and prepare them for further development in animation or game engines.
The Basics of 3D Character Modeling module provides learners with an introduction to the essential tools, techniques, and workflows required to create digital characters for animation, games, and visual effects. The course focuses on developing practical skills through hands-on exercises while grounding students in the artistic and technical foundations of character creation.
Students will begin by understanding the 3D production pipeline and the role of modeling within it. They will learn how to build character meshes from scratch, starting with simple geometric forms and progressing toward more refined, anatomically inspired models. Key skills include proper topology for animation, sculpting character details, and preparing models for texturing and rigging.
By the end of this module, learners will:
Understand the stages of 3D character modeling.
Be able to use industry-standard software tools to create base meshes.
Apply correct topology to support smooth animation.
Sculpt and refine details to give characters form and personality.
Prepare their models for texturing and further production.
The emphasis is on building a strong foundation, so students gain the confidence to continue into more advanced areas of 3D character design, animation, and rendering.
Day 1 – Introduction & Tools
Learn the full 3D production pipeline (from modeling to rendering). Get familiar with software like Blender, Maya, or ZBrush. Practice navigating the interface and building with primitive shapes.
Day 2 – Building the Base Mesh
Understand character proportions and anatomy. Use simple geometry to block out the body, head, and limbs. Learn polygon modeling and basic topology.
Day 3 – Refining & Topology
Add definition to the model, focusing on clean edge flow for animation (joints, eyes, mouth). Explore subdivision, smoothing, and intro sculpting for organic forms.
Day 4 – Sculpting & Detailing
Sculpt secondary details like muscles, clothing folds, and accessories. Work with references for realism. Begin UV unwrapping to prepare for texturing.
Day 5 – Final Model & Presentation
Finalize the model, apply textures, and export for game engines/animation. Present with basic renders or turntable animations. End with a completed simple character project.
Overview of the 3D production pipeline (modeling → texturing → rigging → animation → rendering)
Role of character modeling in animation & games
Introduction to industry-standard software (e.g., Blender, Maya, 3ds Max, ZBrush)
Interface navigation, basic tools, and shortcuts
Hands-on practice: Creating and manipulating primitive shapes
Understanding character proportions and anatomy basics
Creating the character’s basic form using primitives
Blocking out the body, head, and limbs
Introduction to polygonal modeling & topology
Hands-on practice: Building a simple humanoid base mesh
Adding detail and refining body and facial features
Importance of clean edge flow for animation (loops around joints, eyes, and mouth)
Working with subdivision and smoothing
Introduction to sculpting tools for organic shapes
Hands-on practice: Refining the base mesh with correct topology
Sculpting secondary details (muscles, facial structure, clothing folds, accessories)
Symmetry tools and brushes for character detailing
Working with references to improve accuracy
Introduction to UV unwrapping and preparing for textures
Hands-on practice: Sculpting details on the character model
Finalizing the 3D character model
Basics of UV mapping and applying simple textures
Exporting models for animation/game engines
Presenting a character model (turntables, basic rendering)
Final project: Complete a simple 3D character from base mesh to detailed form
3D Character Modeler
3D Artist
Game Asset Designer
Animation Modeler
Digital Sculptor
Visual Effects (VFX) Artist
CGI Artist
Concept Artist (3D-focused)
Virtual Reality (VR) Content Designer
Metaverse/Avatar Designer
Basic computer skills are required; prior knowledge of design principles is beneficial.
To claim the course fees through HRD Corp, your company must be registered with HRD Corp. Once registered, your employer can submit a training grant application via the HRD Corp e-TRiS system. After the application is approved, the course fees can be claimed.
There is no strict limit to the number of courses an individual or company can claim. However, the total amount claimable depends on the available levy balance in your HRD Corp account. It’s best to consult your HR department or HRD Corp representative for specific details.
201901011352 (1320680-K)
7517, (First Floor), Lorong Seri Tanjung 1,
Taman Regensi Oren, 13400 Butterworth,
Pulau Pinang, Malaysia.
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