This course introduces learners to the exciting world of Virtual Reality (VR) and Augmented Reality (AR), focusing on how immersive technologies are applied across industries such as gaming, architecture, education, healthcare, and marketing. Students will gain a solid foundation in the principles of VR and AR, explore the tools and platforms used to develop applications, and learn how to design interactive experiences that merge digital and physical environments.
Key areas include:
Fundamentals of VR and AR technologies
Hardware and software ecosystems (headsets, mobile AR, development kits)
Designing immersive environments and interactive experiences
Introduction to VR/AR development tools (Unity, Unreal Engine, ARCore, ARKit)
Applications of VR and AR in real-world contexts
Prototyping and testing simple VR/AR applications
Through practical exercises and project-based learning, students will develop the skills to conceptualize, design, and build basic VR and AR applications. By the end of the course, they will understand how immersive technologies are transforming industries and be prepared to pursue advanced studies or careers in XR (Extended Reality), interactive media, and digital innovation.
The VR and AR Application module provides students with an introduction to the concepts, tools, and techniques required to design and develop immersive experiences. With VR creating fully digital environments and AR enhancing the real world with interactive digital overlays, this course explores how these technologies are shaping the future of entertainment, education, healthcare, marketing, and architecture.
Students will learn about the hardware and software ecosystems that power VR and AR, from headsets and mobile devices to development kits and engines. They will explore the design principles of immersive environments, focusing on interactivity, user experience, and spatial storytelling. The course also emphasizes hands-on practice with industry-standard tools such as Unity, Unreal Engine, ARCore, and ARKit to create basic prototypes.
By the end of this module, learners will be able to:
Understand the principles and differences between VR and AR technologies.
Use VR/AR development tools to design simple applications.
Apply immersive design concepts to create engaging user experiences.
Explore industry applications of VR and AR across multiple sectors.
Build and test basic prototypes for real-world contexts.
This course is designed to prepare students for further exploration of Extended Reality (XR) and to provide foundational skills for careers in interactive media, game design, architecture, and emerging tech innovation.
Day 1 – Introduction to VR & AR
Overview of immersive technologies, hardware, software, and case studies.
Day 2 – Fundamentals of Immersive Design
Spatial storytelling, 3D asset basics, and concept storyboarding.
Day 3 – Development Tools & Platforms
Using Unity/Unreal, ARCore/ARKit; building a simple AR scene.
Day 4 – Interactivity & User Experience
Adding interactivity, UI design, and user comfort optimization.
Day 5 – Prototyping & Testing
Developing, refining, and testing a small VR/AR prototype.
Day 6 – Applications & Final Project
Exploring industry uses, future trends, and presenting a working prototype.
Overview of VR, AR, and XR technologies
Key differences: VR (immersive) vs. AR (enhanced reality)
Hardware and software ecosystems (headsets, AR-enabled devices, dev kits)
Case studies: VR/AR applications in gaming, architecture, healthcare, and marketing
Exercise: Explore VR/AR demo experiences
Principles of interaction in immersive environments
Spatial storytelling and user-centered design
Basics of 3D modeling for VR/AR assets
Understanding scale, perspective, and environment design
Exercise: Design a concept storyboard for a VR/AR app
Introduction to Unity and Unreal Engine for VR/AR
Overview of ARCore, ARKit, and WebAR
Setting up VR/AR projects in Unity
Importing 3D assets and working with prefabs
Exercise: Build a simple interactive AR scene with digital overlays
Adding interactivity through input devices (controllers, hand tracking, mobile)
Creating menus and UI for VR/AR environments
Optimizing user comfort (motion sickness, accessibility)
Exercise: Implement basic interactivity in a VR/AR prototype
Developing a small VR/AR application prototype
Playtesting and usability testing in immersive environments
Debugging and optimization for performance
Exercise: Refine and test the prototype with peers
Exploring industry applications (education, retail, tourism, real estate, medical)
Trends and future directions in VR/AR and XR
Exporting and preparing applications for deployment (mobile, headset, web)
Final Project: Present a working VR/AR prototype with concept explanation and demo
VR/AR Developer
XR (Extended Reality) Specialist
3D Artist / Environment Designer
Immersive Experience Designer
Interaction Designer (VR/AR UI/UX)
Game/Simulation Designer (VR/AR)
Technical Artist (VR/AR)
VR/AR Content Creator
Metaverse Designer
Immersive Media Producer
Basic computer skills are required; prior knowledge of design principles is beneficial.
To claim the course fees through HRD Corp, your company must be registered with HRD Corp. Once registered, your employer can submit a training grant application via the HRD Corp e-TRiS system. After the application is approved, the course fees can be claimed.
There is no strict limit to the number of courses an individual or company can claim. However, the total amount claimable depends on the available levy balance in your HRD Corp account. It’s best to consult your HR department or HRD Corp representative for specific details.
201901011352 (1320680-K)
7517, (First Floor), Lorong Seri Tanjung 1,
Taman Regensi Oren, 13400 Butterworth,
Pulau Pinang, Malaysia.
test